Showing posts with label word counts. Show all posts
Showing posts with label word counts. Show all posts

Tuesday, March 4, 2014

Back and Working


We’re back from a fun-filled excursion to Florida visiting dear friends and then the Land of the Mouse. Taking over the world, is Disney. Some may view that with alarm, but hordes of others welcome the inevitable coming of our new overlords. At least, judging by the crowds in the theme parks. A veritable river of people, thick and fast-flowing. And of those over about 11 or 12, most were doggedly focused on getting to the next ride or attraction. Very few of those leaving Space Mountain or Buzz Lightyear’s ride or even Pirates of the Caribbean looked excited, or happy, or entertained; more, it seemed to be: Where to next? I might miss something I’ve planned to do. Not the reaction I’d hope for at “The Happiest Place on Earth!”

Back home, I finished the Ugly First Draft of Coda?. Well, except for closing it off; I still need to think about that, and I’m going to ask my long suffering partners to take a look and see if I’ve had any success in telling the story I hope to. Comments may drive the tenor of the ending.  So far, it’s just over 90K words, right where I hoped it would be. Strangling the characters when they want to run off may have a more beneficial effect than I’d thought.

The rewrite of Connections is about a third through. I’ve benefited from the blog posts I mentioned last time, at Ramblings of a Grumpy Old Man (not me, in this case!) and other input (thanks, reading partners!) and I hope the lessons learned lead to a better result. So far, four or five insignificant (read: extraneous, unrelated to the story) plot lines have been deleted, but I fear the word count goes up as often as it goes down; it’s still over 110K. Hopefully, they are better used than the earlier ones.

The next task will be the description and the covers. Suggestions will be welcome; if you’d like to offer one, say so, and I’ll try to give you information to point you.

Comments are always welcome.

Monday, August 20, 2012

The Muse is in the House - I've been busy

Two weeks ago the Muse came by and said "I'm back. Get to work."
What she meant was stop fooling around on Twitter and the blog. I could read the 30 or so comics and web serials I follow, and watch the Red Sox (winning 1 in 3 when they need to be winning 5 of 6), but otherwise, get to the writing.

She's done a pretty good job. Freedom No Matter (working title) jumped from 35Kwords to 73Kwords, though not all of those will make the cut, I fear. I'm targeting between 90 and 100Kwords, with the first draft finished before October 1.

For those interested, right now the Muse is off trying to figure out how much trouble the characters will get into in the next two scenes; she pretty much said what I was thinking won't work, Too Tame. We'll wait to see what she thinks is not Too Tame.

So, don't fret, I'm still around and loving the Muse when she's here. I hope none of you are missing her while I'm monopolizing her time.

Friday, May 25, 2012

Pantsers Forever!

But I am left with a question.

A dedicated pantser, I begin to see some of the issues which arise when characters are given fairly free rein. One thing that happens, to me at least, is the cast list grows, sometimes pretty remarkably. Or maybe that should be uncontrollably?

For example, the fantasy epic I've been working on.
Part one is about 41K words, and has about 16 named characters.
Part two is about 82K words, and has about 28 named characters, of whom seven are common with part one.
Part three is about 18K words, and has 24 named characters. (A lot of world-building going on.)
Part four is about 83K words, and has 31 named characters, of whom four are common with part three.
Part five is about 200Kwords and has about 58 named characters. Fortunately, I think, all but four or five of these have been introduced before the first half is done.
Part six is an embarrassment; at 170K words, it is no more than 60 percent complete, and still has almost 90 named characters. Probably 20 of these are common with part five, but still.
Part seven is three short stories wound together, and runs just over novella length at 52K words. There are less than 30 named characters.

Because it is a series, a small set of the characters appear in most or all of the parts. Fewer than ten, however, so I can't use that as an excuse. One thing I should mention: the order of creation was 1, 4, 2, 5, 7, 3, 6, although except for part one, they were all written contemporaneously. Parts one and two are packaged together, as are parts three and four.

Along with the cast lists, the word counts grow. I suppose that's unavoidable as each of those character clamors for his or her bit of the action. Part seven will likely grow, but no more than a couple thousand words. I have yet to apply any effort to part five, but my goal there is to get to 160-170Kwords from the 200 it's at now. There's a lot of drivel, and if I recognize that, just wait till my readers get hold of it! Similarly for part six, I have to finish it and keep it at about 160K words. That's easy: just cut a word for every one I add! Glad I thought of that.

This little introspection brought to you courtesy of my trying to figure out how to deal with part six, to bring it into a manageable length. I fear this means excising one or more of my wonderful sub-plots. But the first part of that task is figuring out what exactly I wrote (while the muse twiddled her finger in my ear, and the characters ran amok!). An exercise I have to thank one of my Critters.org friends for: synopsizing each chapter, will be of value as I find out where the story has gone, and what transpired to make it go that way. And which of the alleys should be bricked up and left for dead. Or for a different story, at least.

So, in a sort of conclusion, I'm left with this cautionary note: if you follow the ways of the pantsers, keep track of where you're headed. Keep your mind clear, and don't hesitate to tell a character that her or his deviation may be important to her or him, but by damn!, it's not to the story. Otherwise, you'll be left with unhappy characters picketing your muse and keeping her from working with you until the furor dies down.